Hashem Alshaer worked both as VFX supervisor and Technical Director for this architectural project. We were asked to create buildings to simulate a new overview for some of the new regions of Homs city during its elaborate rebuilding project.

This was to serve as a visualization piece of content for the new ambitious architectural facelift to the city of Homs, Syria; and at the same time address a problem of growing skepticism among the Residents of the city, therefore, the imagery had to be visually, as well as emotionally persuasive.

Hashem and the studio used 3DS Max as the main 3D software, Reactor as the RBD solver, Mentalray as the renderer, Boujou as match moving program plus Nuke and after-effects for composting.

his film had to serve as a visualization tool to an ambitious architectural facelift to the city of Homs, Syria; and at the same time address a problem of growing skepticism among the Residents of the city, therefore, the imagery had to be visually, as well as emotionally persuasive.